When 2nd and 3rd values are set like this, higher Sub-Pixel removing can be used without too much worry as they compansate for unnecassary blur.ī) If native resolution (I assume 1080p) between 0.080-0.100Ī) If native resolution (again, I assume 1080p) 32ī) If 1440 (either native or downsampled) 24ī) for cartoonish games like Fortnite = can go up to 50. There is no need to anti-alias dark gray and darker grays. Also saves very little performance and doesnt touch the darker and black areas. Using a value that is half of the second value will yield good results. Usefull because the aliasing mostly occurs where color and luma differences are big, and the most disturbing ones are the bright flashing one-pixel-sized ones. This value will save very little performance and also prevent unnecassary blurring where aliasing is already minimal (These areas will be taken care by SMAA, anyway)ģ) The last parameter completely disables darker areas from being anti-aliased. 0.166 would be a nice value to prevent unwanted blurring, as there is no need to anti-alias closer brightness areas. This one simply measures the contrast and decides if a blurring should be applied. FXAA tries to dedect aliasing by looking at contrast and luma differences. Change them to 39 and save the files.ġ) Sub-Pixel removing (the first parameter).Ī) If you are playing at native resolution and it's not a complex scene game, like an isometric one prefer 0.250.ī) If it's a very high sharpened game, or with many jaggies, you can use 0.500.Ĭ) If you are downsampling with VSR/DSR or simply want a more filmic approach, start with 0.500 and you can go to 0.750, which is the default.Downsampling will compansate for blurring.Ģ) Second parameter. SMAA first does'nt kill FXAA but, FXAA first kills SMAA and renders it unnecassary.ģ) if possible always use it with VSR/DSRĤ) Never use SMAA with in-game MSAA, they create thick artifacts where they need to make things thinner.ĥ) don't use Lumasharpen, use FilmicAnamorphologicalSharpen, instead.Ħ) Use the sharpener after the anti-aliasing techniques.ħ) Open FXAA.h and FXAA.hx files with Notepad++ and go to the lines 30 and 400 respectively. But if you still want to try I have been playing around with all the possible FXAA/SMAA combos and I think I found the best options and was able to set some ground rules that apply to all games.Ģ) use first SMAA, then FXAA. So, I don't think any other AA methods would replace it, in my opinion. All other trademarks and trade names are the properties of their respective owners.BF1, I think, has a superior anti-aliasing than any post-processing methods.
The ratings icon is a registered trademark of the Entertainment Software Association. Activision is a registered trademark and SWAT is a trademark of Activision Publishing, Inc. Quick Mission Maker: Create detailed custom missions for yourself and your friends.Play with Others: Numerous CO-OP and competitive multiplayer modes extend replayability.Advantageous Equipment: Variety of tools available to observe, access, and control situations.Vast Arsenal: From deadly assault rifles and powerful shotguns to less-than-lethal stun guns.Exploding with action: 21 intense missions in fully-detailed environments.It all adds up to a rush so intense, it could only be SWAT. And in the SWAT 4 Expansion Pack, you get additional weaponry, equipment and even greater challenges. SWAT 4 gives you easy control over advanced strategic and tactical tools. In a city rife with armed felons and explosive situations, only the unique skills of your men will do-because when SWAT gets the call, there is no other option.Įnter the tense, gritty, explosive world that is business as usual for SWAT®. The adrenaline is always high as you carry on the legendary SWAT® tradition-leading an elite squad of tactical experts into hard-hitting action that delves deeply into every detail of the experience. It’s not just about the badge, it’s about the rush. SWAT 4: Gold Edition includes both the base game and its expansion, SWAT 4: The Stetchkov Syndicate.